Sandstrom

wow
Facing a waypoint

3 posts in this topic

Greetings,

I've been trying for days to figure out how to calculate where I need to turn in order to face my waypoint. I am aware that there's been several threads created asking for this - in which solutions has been posted. However, nothing is giving me equitable results.

So the question is: How do I calculate what my player rotation has to be (out of PI*2) in order to face my waypoint which is at: X:55.24, Y:66.89

I get my player rotation from the wow API - GetPlayerFacing(). The coordinates I'm working with are formatted as such:
55.71, 67,51

This is one of the functions I've tried (Which has returned utterly wrong angles) It's however returning something... But I found no pattern in the results:

C#

 
        private void button1_Click(object sender, EventArgs e)
        {
            MessageBox.Show(GetFacingAngle().ToString());
        }
        public static float GetFacingAngle()
        {
            float angle = (float)Math.Atan2(target_y - player_y, target_x - player_x);
            if (angle < 0.0f)
            {
                angle = angle + (float)Math.PI * 2.0f;
            }
            else if (angle > (float)Math.PI * 2)
            {
                angle = angle - (float)Math.PI * 2.0f;
            }
            return angle;
        }

What am I doing wrong?

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could it be because in order for Math functions to use your coordinates, you need to convert to radian?

see 

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 , im not good with this sorta shit so i cba trying shit all night to figure this one out :P

 

(also check 

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 as a reference)

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3 hours ago, Setavai said:

could it be because in order for Math functions to use your coordinates, you need to convert to radian?

see 

Please login or register to see this link.

 , im not good with this sorta shit so i cba trying shit all night to figure this one out :P

 

(also check 

Please login or register to see this link.

 as a reference)

Hey, thanks for the response. I actually solved the issue. I had done the math just a tiny bit wrong. Placed in the right order now, I get the desired results.

Cheers!

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