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Welcome everyone! This thread serves the purpose of allowing everybody to try our full re-write of the rendering disabler for WoW and D3, this will have limits for free users in the future, but for now we need to get this tested. Look at the bottom for changelog. So what is a rendering Disabler? A rendering disabler will lock your WoW window so no ground mesh, texture or anything else is rendered. This means the client will use far less CPU then a window rendering the in-game world. When the client is not rendering, you cannot see anything in your game other then your minimap, so check the minimap to see if your character is still moving properly!. Our rendering disabler can reduce client CPU usage by up to 80%!, aswell as memory usage by 25-35% Here is a visual representation of the results before and after using our rendering disabler BEFORE USING RENDERING DISABLER AFTER USING RENDERING DISABLER DISABLER GUI Download link = HERE Login for application For World of Warcraft users = USE YOUR CD AUTH KEY For Diablo 3 users = USE YOUR CD AUTH KEY CD AUTH KEY = http://codedeception.com/cdauth/ Notes: Please enable vsync in your game when using disabler. Changelog Update 26th of Feburary New* Changed the way memory reducer works. Before when you enabled memory reducer, and then disabled the disabler for your character, memory reducer would also be disabled. This meant that world objects would begin to load and increase ram usage, you had to restart wow to re-enable memory reduction agian. Now, memory reducer will be enabled at all times(if you tick it in the options tab) even if you disable render disable for a characterFixes* Several sever side optimizations. v2.0 Added name filtering for mass usersFixed memory and cpu usage of disabler(Should no longer consume lots of cpu)added option "Reduce memory usage" for World of Warcraft, this diables sound and texture loading. Reducing memory usage of WoW.Optimized cpu gain when using disabler(CPU should be reduced more then previous version) Regards CodeDeception
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