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jfib88
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jfib88 started following [Official] Crack Request thread - V2
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Application: HW simple ESP Description: An ESP HACK for hurtworld Download link: http://www.mediafire.com/download/siigsm963s8026w/hw.rar
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Always use the template to get support, it makes it more easy and fast. You sure using a non supported version atm, check the cdp supported version list.
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Did hearthbuddy got updated recently? Is it on the CDP list of supported versions?
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Well, mine is fine since yesterday
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Its weird, sometimes it works, sometimes not but is afkable
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Now it sems to work! Edit: Now not. Edit2: It works again o_O
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Okay, ive changed trinity to the new beta v3 and he plays as normal but this version is buggy so is trinity problem? o_O?
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Dont know what more we can try but thats too annoying. Hope there is a solution "The last hope"
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Proffile: NephalemRift <Profile> <Name>Adventurer - Nephalem Rift</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <ToggleTargeting questId="1" combat="True" looting="True" /> <NephalemRift/> <StopBot/> </Order></Profile>It happens on city and inside rifts If you want i have teamviewer.
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Yes im still getting this Tried a fresh install too but no way...
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Program: DB Version: 1.1.2573.424 Issue: Bot doesnt walk, it attack and run to enemy/objects/ but doesnt walk if there isnt objetive. Log: http://pastebin.com/07fz7wN9 Combat Routine: Trinity Botbase: Whats that? Plugins ENABLED: Trinity 2.13.5, Adventurer 1.0.0.90 Location: EU. Hope all is fine with this post.
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My bot is """working""" because my barb build uses Charge and he keeps using it as moving method, is a bit slow but he is doing rifts atm success lol Edit: Sems i was wrong, didnt know cpd doesnt read info from DB official nav server, cdp uses his own so is cdp problem then.
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Just a DB issue, nothing that codedeception can do. Simply w8 till Buddy fix it.
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Its a problem when you cant even read forums.
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Thats by far the most unfair thing ive read in time.