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Merphz
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It for some reason stopped working. Anyone running it currently? Edit: Updated OP with a new version.
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Here's cracked version of WRobot . Click Launch Bot and select login. Do not update the bot, when asked! Download Virustotal for WRobot.exe
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This should work. https://mega.nz/#!xZFTFCLJ!xe0i3OgAMOVCMfu6oqB9FQjPFi0ZHsSWtfV4e29AKtw Edit: It doesn't. I will look into into it later today. Edit 2: It does work, if you dont click the "using cracked version is stealing" message box.
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Leave credentials as empty and click login.
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Waiting for verification. Here's download link. https://mega.nz/#!Md8QiQBY!CedPPxaUjLuzyDetOuG308RyJJB45sOD4kccWcDeCuQ
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Send me the bot and I will look into it.
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I'm working on a custom client. Currently, I'm working on login server's authentication. Handshake stuff is done now, and next part is to send account credentials to the server. For trading post botting and some simple gathering purposes.
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/Facepalm I noticed that I had a typo in StartSssoLogin. Now I get: STS/1.0 400 ErrBadParam s:3R l:94 <Error code=\"10\" server=\"1001\" module=\"8032\" line=\"427\" text=\"NetAdjAuth: invalid Provider\"/> Edit: And success!
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The game uses HTTP-like protocol, called STS on port 6112. First couple messages are sent as cleartext: P /Sts/Connect STS/1.0 l:254 <Connect> <ConnType>400</ConnType> <Address>192.168.1.69</Address> <ProductType>0</ProductType> <ProductName>Gw2</ProductName> <AppIndex>1</AppIndex> <Epoch>479124536</Epoch> <Program>101</Program> <Build>1004</Build> <Process>23128</Process> </Connect> Then it starts login process on TLS channel. When using saved account credentials game sends srp2 token to the server. I guess it's because password is saved as srp2 token. In the following message i inputted credentials myself, so password is sent as base64 encoded. P /Auth/StartTls s:1;timeout=29989 </Request> P /Auth/StartSsoLogin STS/1.0 l:193 s:2;timeout=29990 <Request> <Provider>Portal</Provider> <LoginName>censored</LoginName> <Scopes>_self full_economy</Scopes> <Language>en</Language> <Password>Base64Encoded</Password> <SavePassword/> </Request> So my program succeeds in creating TLS connection, but I get StsGate: permission denied 'Auth/StartSssoLogin', {not logged in} as reply when i sent StartSsoLogin message. My guess is that there's some kind of secondary authentication process going on in TLS's encrypted handshake message. And does it use padding as my program's encrypted handshake message is equal in size to the one that the game sends.