hellojoe

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About hellojoe

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  1. You're right. Sorry about that. Thanks for all your help
  2. Hi mate, I have downloaded the latest file from The Honorbuddy Forums and have downloaded your Buddy.Auth.Native.dll file (and place it into the folder) and it is asking me for an auth key. Have I done something wrong?
  3. Unfortunately, I am getting the same issue. I downloaded the files from both URLs and have placed the patched executable in the PokeFarmer 1.0.109 folder. I have tried launching this both normally and as Admin and get the same error as above: [16:42:34] Welcome to Pokefarmer. [16:42:34] Connecting to map [16:42:34] Connection established successfully on port 52946 [16:42:34] Checking version [16:42:36] Current version is 1.0.109.0 [16:42:37] Connection established. Update default location... [16:42:37] Finished. Pokefarmer is ready to start. [16:42:55] Connecting to login servers... [16:42:56] Connecting to game servers... [16:42:57] Could not connect to game servers. Please try again later. I had recently been logged into my phone so I am going to allow some time for that to automatically time out and try again.
  4. That's what I assumed tbh. I can't seem to find a way of forcing a specific name resolution at the router level (Fritzbox 7490).
  5. What would be the necessary information for the static route? My guesses: Network - The IP addresses specified above Subnet mask - 255.255.255.0 Gateway - My router
  6. The fix seems to have prevented HB from modifying the hosts file, which was probably the point, but I am still unable to reach the authentication servers. I can ping them both and resolve the appropriate IP address, but the HB client (both freshly downloaded and my current installation) both fail to hit the server: [05:51:14.823 N] Honorbuddy v2.6.15748.838 started. [05:51:15.965 D] Reloading AssemblyLoader<BotBase> - Initializing bots [05:51:15.965 D] Reloading AssemblyLoader<CombatRoutine> - Initializing routines [05:51:15.966 D] Reloading AssemblyLoader<HBPlugin> - Initializing plugins [05:51:47.852 N] Logging in... [05:51:48.287 D] Logging in to BestLatency (122.248.233.213) [05:51:49.332 N] T: 5247749205505989305 H: 1171473262 [05:52:04.725 N] Authentication failed. Unable to connect to Buddy servers. [05:52:18.920 N] Logging in... [05:52:19.935 D] Logging in to BestLatency (51.255.91.123) [05:52:20.312 N] T: 5247749205826733551 H: 1976231371 [05:52:35.939 N] Authentication failed. Unable to connect to Buddy servers. [05:52:57.166 N] Logging in... [05:52:58.181 D] Logging in to BestLatency (51.255.91.123) [05:52:58.558 N] T: 5247749206209198773 H: 308388526 [05:53:32.442 N] Authentication failed. Unable to connect to Buddy servers. [05:53:45.381 N] Logging in... [05:53:46.396 D] Logging in to BestLatency (51.255.91.123) [05:53:46.773 N] T: 5247749206691351476 H: 1182364929 [05:54:16.835 N] Authentication failed. Unable to connect to Buddy servers. Both HB versions are 2.6 r15748 Build 838.
  7. Open notepad as Administrator, browse to the path, select "All Files" instead of "Text Files" and then open the hosts file.
  8. Probably because you made a typo.
  9. I think the point is that the current CDPatcher is still looking at the old domains. By modifying the hosts file we are tricking the computer into routing to the correct server.
  10. I believe the same is happening to me as well. I've had to re-enter the details into the hosts file (I thought I must have been crazy and not done it) twice now. The Pokebot site keeps opening as well.
  11. Did some digging on the HB forums and found a few threads with the same issue. They say it's a 32bit client issue - which is strange since I only ever launch wow.exe and have 32bit enabled in the launcher. Either way a few PC restarts fixed it.. for now..
  12. Sorry mate - I completely overlooked the log: [02:26:39.751 N] Honorbuddy v2.5.14400.800 started.[02:26:43.605 N] Logging in...[02:26:44.898 N] T: 5247463962463508738 H: 860129904[02:26:46.986 D] System.ComponentModel.Win32Exception (0x80004005): Only part of a ReadProcessMemory or WriteProcessMemory request was completed at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId) at System.Diagnostics.Process.get_MainModule() at GreyMagic.MemoryBase.get_ImageBase() at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs) at Honorbuddy.MainWindow.:pdQS=-DGpmW?9\&/EOg=1DLa$.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at Honorbuddy.MainWindow.j\.7\.TKeE`A#FAyf=F\*Ir\.74;#.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Honorbuddy.MainWindow.j#v:?02)qE%e\*Y|([email protected]/.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at Honorbuddy.MainWindow.Jlk^T92fg1~%^2\[C9\[Ij$R "".MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Honorbuddy.MainWindow.Mw25$HSS(;spl=ikH1!R^5q\&!.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
  13. Hi folks, Have been having some issues with my Honorbuddy logging in/authenticating the last week or so. I use HB a couple of different ways, but both use the same HB.exe: Method 1: I have a "Spare" WoW folder that runs no addons, lowest gfx, lowest resolution etc and I use this as my "botting" WoW through HBRelog. This is where I do the bulk of my botting. Method 2: I run my main WoW, through the B.Net client, as 32bit regular addons, regular settings etc and I will manually load HB.exe to be able to do bits and pieces with a bigger screen. Both methods were working fine and interchangeably until I upgraded to Windows 10. Method 1 was working without any issues for a few days. Method 2 resulted in this: It just sits here and never authenticates. Troubleshooting: Re-downloaded CDP Re-downloaded HB Used a fresh WoW Used the same "Spare" WoW that HBRelog uses Downgraded from Win10 to Win8 --> Worked for a day and now it's back to the same issueShort of an OS rebuild I am at a loss as to what else to try. I did note that when CDP isn't running it can authenticate to regular HB server (with my legit HB code) so I have disabled my software firewall but that made no difference. Has anyone else seen this issue?
  14. Why would we want HB to work in Arena? Is it for Enyo or something? I'm a bit new to this world